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Author Topic: Your Questions to the Devs  (Read 11532 times)
Toledot
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« Reply #75 on: January 27, 2010, 05:05:38 PM »

there are like 5 threads about the weapons ^^

go search for them :+
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Aaron
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« Reply #76 on: January 27, 2010, 05:35:52 PM »

*appologises for making activity and returns to inactivity*

some links would of been nice and can u explain what search is this is foreign to me :S
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Sickmind
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« Reply #77 on: January 27, 2010, 10:58:41 PM »

Quote
could it be possible to make the snipe handling "bad" so it will be used as a backup instead of "dominate the map" gun?

I hope the team doesn't make the snipe handling bad. the sniping is one of the things that maked TO so good Smiley

In Public, when one team is dominated by the other team sniping, People are whining instead of working together so the snipers can take them one by one.
 
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ykey
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1ABPROGAMER


« Reply #78 on: January 28, 2010, 05:20:06 AM »

nah .. i prefer like sniping in crossfire, only the good players can handle it Wink
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(._)(_.)
Sickmind
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« Reply #79 on: January 28, 2010, 07:33:05 AM »

In Crossfire it is not too hard. But there r games where ur crosshair moves up and down and you have to hold ur breath etc.
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QuickTrigger
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« Reply #80 on: February 25, 2010, 11:06:59 PM »

I would like to ask a question, so here it goes. I want to know if you guys/gals are going to change the way the gun fires such as there is only recoil. In others games like Crossfire and combat arms the gun has recoil with an inaccuracy when you fire to much or when moving. I really hope Tactical Assault will not be like that. As the for the sniping, i hope it stays the same. Some people tend to camp, some tend to rush, Why give an advantage to one side.
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Toledot
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« Reply #81 on: February 26, 2010, 02:01:23 PM »

the "inaccuracy" makes it more realistic....
and for some reason i can handle the toc style a bit Smiley
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Sickmind
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« Reply #82 on: February 26, 2010, 03:03:09 PM »

I think the inaccuracy in TO:C is a compensation for the less faster movement in TO:C compared to AOT.
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aRny
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« Reply #83 on: February 26, 2010, 10:53:16 PM »

i'd like to see a game which promotes skill, not makes it a spray and play, especially speaking for the pistols.
Look at the early days of TO, which really put TacOps onto the map.. so that where you aimed, it shot.

We don't want over realistic shite, otherwise wouldn't we all be off playing Tom Clancy's Rainbow Six, Ghost Recon or GRAW? There are games out there to suit those who want REALISM, and there are games out there to suit those that want FANTASY... we want something down the middle.. ARCADE.

Realistic weapons/skins/maps/effects but a gameplay that makes it fun and exciting. Not slow, not with double strafe jumps, not with crawling/prone and certainly not with CONEFIRE on pistols!!!

Conefire/aimerror (both the same thing) on pistols just makes it frustrating when you can shoot the same spot 7 times with a DE and each one hit in a different place. Skill should prefail, not luck. There should still be recoil, but no aimerror.

Saying that, I DO think that conefire and recoil handling should be on the subs/rifles only on a scaled effect (bigger the gun/power, the more recoil/conefire)
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joolzz
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« Reply #84 on: February 27, 2010, 09:43:53 AM »

i'd like to see a game which promotes skill, not makes it a spray and play, especially speaking for the pistols.
Look at the early days of TO, which really put TacOps onto the map.. so that where you aimed, it shot.
Those were times when tactical ops had no concurrence. To allow new players to feel confortable and not completely owned, a certain luck factor is needed. However I do agree that conefire on pistols is just strange and demotivates you from making awesome moves like jumping around a corner knowing your camping opponent has the advantage cuz he isnt moving.

Saying that, I DO think that conefire and recoil handling should be on the subs/rifles only on a scaled effect (bigger the gun/power, the more recoil/conefire)
That would not encourage me to buy rifles? Just like in AoT where an mp5 is a better weapon than a M4, or at least thats my opinion ^^ Anyway a little bit of conefire on smg's allows you to tone down the recoil, which gives your gun an easier and more accessible handling, so Im totally agreeing with that.
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Your Questions to the Devs
Toledot
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Posts: 170


« Reply #85 on: February 27, 2010, 11:19:35 AM »

most of all.. i do want to have a chance to DE a sniper down from distance... (with TOC i do manage that quite some times unless the sniper is a good player)
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QuickTrigger
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« Reply #86 on: March 07, 2010, 04:03:50 AM »

Well honestly the way i feel is that Tactical Assault to me should be like the original in the aspects of using guns.

 I am curious to the Anti Cheat this game is producing. Not just dling an aimbot and using it and see if it catches it, but be able to have an anti tweak system too. Such as double binding/Fire taunt i think its called in AOT.

In order to launch the game, do we have to log in to a website in order to play? This has positive and negative effects.

Also probably my last question for while unless i think of more, Is TA going to have the option of deciding to play in Open GL, D3d, D3d8-11 or what ever?

I just want to thank the team for answering all of the questions quickly and logically. I hope you guys do a good job. I know it must be hard to satisfy all of these people:)
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Turkey
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« Reply #87 on: March 16, 2010, 08:21:43 AM »

If the games going stand-alone I guess there won't be cd-keys, how are you going to track cheaters? All they have to do is change their IP and they're back on the server?
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Rangarid
PR Manager
Development Team
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Yes, it is a skirt!


« Reply #88 on: March 16, 2010, 09:10:25 AM »

well that is part of the anti cheat. there already is a post about that in forum
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Turkey
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Posts: 4


« Reply #89 on: March 16, 2010, 09:12:28 AM »

Apologies, had a quick look for it and didn't see it, I guess I'm going blind Sad
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