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Author Topic: Your Questions to the Devs  (Read 12659 times)
very unreal
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« Reply #60 on: November 06, 2009, 09:21:07 PM »

If you want to have it real, then go outside and play with some real cops.

If you want it unreal then go play unreal tournament.

And as far as I know this mod is mainly based on TO.

also "the gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT"

If dev, don't want implement the code, it would be nice to release the weapon src after mod release so players can customize it
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AngryPenguin
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« Reply #61 on: November 06, 2009, 10:37:48 PM »

Its all open so you can do what you want with it once it is released.
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Scorpion
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« Reply #62 on: November 07, 2009, 07:26:52 AM »

didn't get any results in search

I didn't either... must have imagined that conversation sorry lol

I'm pretty sure I read it somewhere too..
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« Reply #63 on: November 07, 2009, 10:49:51 AM »

we are also no longer a mod.

its will be a complete game Wink (difference is you dont need to buy UT3 to play TA, you download TA, install TA and away you go)
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Imm0rtal'
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« Reply #64 on: November 07, 2009, 01:52:03 PM »

If you want to have it real, then go outside and play with some real cops.
And as far as I know this mod is mainly based on TO.

TO had ballistics if i'm not mistaken?
besides, what's wrong with change? just a setting added later on ( after the release ) to enable wall penetration would be pretty cool. IMO it doesnt have to be a 100% copy of AoT with just enhanced graphics and new maps.

we are also no longer a mod.

its will be a complete game Wink (difference is you dont need to buy UT3 to play TA, you download TA, install TA and away you go)

sounds great, i lost 7e tho.
« Last Edit: November 07, 2009, 01:53:34 PM by ImmørtaL´ » Logged

Scorpion
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« Reply #65 on: November 07, 2009, 02:44:23 PM »

If you want to have it real, then go outside and play with some real cops.
And as far as I know this mod is mainly based on TO.

TO had ballistics if i'm not mistaken?
besides, what's wrong with change? just a setting added later on ( after the release ) to enable wall penetration would be pretty cool. IMO it doesnt have to be a 100% copy of AoT with just enhanced graphics and new maps.


I said 'mainly' not '100%'
It could be for example 70% TO and 30% other cool stuff.

And bullets that go through walls would IMO change the gameplay too much.
In all these years there hasn't been one single game that could bring the same awesomeness on my screen like TO did.
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« Reply #66 on: November 07, 2009, 03:33:22 PM »

ballistics was turned off in TO because it created lots of lag.
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« Reply #67 on: November 10, 2009, 04:45:41 AM »

we are also no longer a mod.

its will be a complete game Wink (difference is you dont need to buy UT3 to play TA, you download TA, install TA and away you go)

Wow, how do you run TA without UT3.  Do you have a license to UT3 engine?  Does that mean we have to pay for TA?

** Nevermind, found it here http://tactical-assault.com/forum/general-discussion/unreal-engine-3-udk/msg40287/#new **
« Last Edit: November 10, 2009, 04:50:56 AM by Spodeboy » Logged
aRny
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« Reply #68 on: January 06, 2010, 08:23:10 PM »

maybe it's worth updating the FAQ/questions to the Devs front page, to include about it now being on the UDK and free/standalone
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« Reply #69 on: January 06, 2010, 09:55:09 PM »

good advise we will do that. on of our PR members was already working on FAQ for main site before he went to christmas holidays, so hopefully he will be back soon
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Dante
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« Reply #70 on: January 12, 2010, 04:13:05 PM »

Hello.
I have a few questions for the authors who make a fashion to play UT 3
The first was whether to make available to the map editor, the form of text and music and sounds so casual gamers can make additions to the game?.
Secondly whether it would be in this game big brutality? such as the UT 3 or Gears of War? (Because I love how in games is a lot of blood and guts as much during the shooting, etc., etc.)
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flipmoder
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« Reply #71 on: January 18, 2010, 03:46:41 PM »

will you guys implement delicious cookies into the game?  Grin

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« Reply #72 on: January 18, 2010, 04:36:59 PM »

there will be delicious bugs, very albuminous
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Toledot
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« Reply #73 on: January 27, 2010, 02:42:16 PM »

could it be possible to make the snipe handling "bad" so it will be used as a backup instead of "dominate the map" gun? Smiley

Is there a possibility of ingame talking? (with mic to the whole team)
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« Reply #74 on: January 27, 2010, 04:59:31 PM »

will the weapons be similar to TO or will there be more variety?
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