A FREE standalone FPS game created on Epic's UDK (Unreal Development Kit)
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Tactical Assault Forum
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Work fires up!
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Topic: Work fires up! (Read 834 times)
TPAU
Full Member
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Posts: 165
Re: Work fires up!
«
Reply #15 on:
August 21, 2010, 11:25:35 PM »
Quote from: aRny on August 21, 2010, 11:04:21 PM
rank 8 now
At this speed you're number 1 tomorrow!
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** Life is pain, get over it! **
Imm0rtal'
Sr. Member
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Posts: 566
Re: Work fires up!
«
Reply #16 on:
August 22, 2010, 11:15:47 AM »
For me it says "12 of 2,226"
lolwut
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TOP-Proto
Project Leader and Lead Programmer
Development Team
Hero Member
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Posts: 4703
Re: Work fires up!
«
Reply #17 on:
August 22, 2010, 11:42:28 AM »
Quote from: Imm0rtal' on August 22, 2010, 11:15:47 AM
For me it says "12 of 2,226"
lolwut
it resets every 24 hours.
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All your base are belong to us
squishee
Full Member
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Posts: 276
Re: Work fires up!
«
Reply #18 on:
August 25, 2010, 12:03:50 AM »
Looking great. The professionalism of this mod is really starting to show through and I can't wait for more updates.
Playing some other games on the side but nothing has me as excited as TA
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-Zlodey-
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Posts: 207
Re: Work fires up!
«
Reply #19 on:
August 25, 2010, 11:11:39 PM »
DO WANT: ingame screenshots.
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live-evil
Spin
Development Team
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Posts: 515
Re: Work fires up!
«
Reply #20 on:
August 25, 2010, 11:25:01 PM »
We want to show you this content ingame as soon as we possibly can, I assure you, however since there is still much content which is in progress and as such wouldn't be done justice by being shown right now.
Some of the work mentioned in the news post, such as the integration of scaleform for our UI for example, is a massive leap forward in how great those ingame shots will look, but it is too in progress to show just now.
I'm having a pleasant evening reviewing a shedload of updated and new content from our Level design and artists team, and trust me, we WANT to show it off, but patience is essential:)
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