Bode
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« Reply #15 on: November 02, 2009, 10:53:19 PM » |
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Detail is never a bad thing. Tiny assets can make a map look complete.
I agree, Teifi  I think we need to hide a small cheese or something in each map. Anyone? Yes?
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Laky`
Level Designer
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« Reply #16 on: November 02, 2009, 11:02:10 PM » |
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fusion has lots of easter eggs.
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aRny
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« Reply #17 on: November 03, 2009, 12:38:34 AM » |
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nice insight to a TA team member and the workload, workflow/progression steps involved. Would enjoy reading more from other areas of the team; coding, animation, sound effects, artists etc.. nice models and textures molez, very interesting read.. seems like you are a well grounded individual who has high expections of yourself and very conscientious... you remind me of me 
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Bode
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« Reply #18 on: November 03, 2009, 04:23:59 AM » |
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nice insight to a TA team member and the workload, workflow/progression steps involved. Would enjoy reading more from other areas of the team; coding, animation, sound effects, artists etc.. nice models and textures molez, very interesting read.. seems like you are a well grounded individual who has high expections of yourself and very conscientious... you remind me of me  Thanks for the comment aRny  I'll definitely keep that in mind for upcoming media releases! Maybe next time we can take you into the geeky life of one of our coders or something... 
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Molez
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« Reply #19 on: November 03, 2009, 07:58:58 PM » |
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Thanks for the feedback everone  I am really working hard to get the game ready for testing and release. Its good to know that people like the insight into the work of a team member. I will try to be just as insightfull if any of my other workings make it to media release. I am definitly planning on making some tutorials explaning my UI and Font work with Unreal once its all done so hope that will be of use to the community.
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StealthyXIIGer
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« Reply #20 on: November 04, 2009, 02:53:40 AM » |
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Awesome pictures. I will have to say it on every news release, 'I CAN'T WAIT TO PLAY TA'.
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Sickmind
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« Reply #21 on: November 06, 2009, 01:55:53 AM » |
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Looks nice ! but every month the release looks further away. Enough time to build up my rig  I hope that its better behind the scenes and UDK can help making progress. Keep up the good work !
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Bode
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« Reply #22 on: November 06, 2009, 04:51:43 AM » |
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Looks nice ! but every month the release looks further away. Enough time to build up my rig  I hope that its better behind the scenes and UDK can help making progress. Keep up the good work ! It's all an illusion! TA is closer than you think and we look forward to confirming a release date for you soon  We've got a lot of things being driven home at the moment so don't lose the faith. PRAISE TA!
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Scorpion
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« Reply #23 on: November 06, 2009, 07:09:19 AM » |
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It's all an illusion! TA is closer than you think and we look forward to confirming a release date for you soon  Good, 'cause I'll have my new rig soon 
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  Brewery Map Assets Preview
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TPAU
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« Reply #24 on: November 06, 2009, 05:59:34 PM » |
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It's all an illusion! TA is closer than you think and we look forward to confirming a release date for you soon  We've got a lot of things being driven home at the moment so don't lose the faith. PRAISE TA! I really hope that TA is closer than you think, but reading the latest Twitter-update lets me think something else.  But hey, I'll be the last one who will loose faith!  TA
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** Life is pain, get over it! **
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Aaron
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« Reply #25 on: November 09, 2009, 12:20:06 AM » |
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Nice as always but we dont get any videos this month?  thought that videos were becoming the norm for media releases I am likeing the idea of the brewery tho
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MrFred
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« Reply #26 on: November 09, 2009, 01:57:59 AM » |
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We didnt had any sound to fit on those videos  but the situation got solved with our 2 new trialist  I suggested that we dont rely on any sound designer and I do the weapon sound with my voice but the team decided that it would be a better idea to get new sound designer on board 
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Sickmind
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« Reply #28 on: November 09, 2009, 02:36:08 PM » |
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I suggested that we dont rely on any sound designer and I do the weapon sound with my voice but the team decided that it would be a better idea to get new sound designer on board I can do some crappy sounddesigning  Mayb it's good enough for just the video
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Officer D
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« Reply #29 on: November 09, 2009, 05:16:18 PM » |
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I suggested that we dont rely on any sound designer and I do the weapon sound with my voice but the team decided that it would be a better idea to get new sound designer on board  That would of been quite awesome  Just like this ^^ Half-Life2: All sounds replaced with my voice
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