News

Anvil + Media Update (November 2011)

November 21, 2011, 09:04:49 PM by aRny

Dear Community,

We are back with another media release, and this time it's an updated version of the classic TO: Crossfire map, Anvil!  This popular bombing objective map has been completely remade in the UDK with next-gen assets and lighting.

Originally designed by Spin, the building and completion of this map has been taken over by Matt Lefevere, with our talented team of artists creating new content, led by art director Peter Aldred.

Other contributors:
Jason "midwinterdreams" Mathews
Stefan “rockstar6” Groenewoud
Chris Perrella
Armin "Akashius" Chaudhry
German "maquina" Benitez
Denis Baudin "Midgard" Chronos
Christopher "CDRose" Rose
Bram "Moody" Van Rompuy
Krisztián "FireFly" Lakatos

Matt and the team have really brought this level to life.  In comparison to the version shown in the August Autumn News Release, one can really see how much it has improved!

We hope you enjoy the pictures and look forward to playing this level as much as we do!

Anvil

STREETS / MERCENARY SPAWN
http://tactical-assault.com/assets/images/misc/Anvil_Street_960x720.jpg


SWAT SPAWN
http://tactical-assault.com/assets/images/misc/Anvil_SwatSpawn_960x720.jpg


WAREHOUSE
http://tactical-assault.com/assets/images/misc/Anvil_Warehouse_960x720.jpg

We have also made great headway on weapon animations thanks to several new animators we've recruited after last month's weapon media release. Headed by lead animator Alex "TheCounter", with additional animations from Serg "comicsserg" and Timothy "sikorsky14", we have been producing beautiful animations at a quick pace for in-game coding.  

Adam "drakklord" our lead coder has not only been working on our weapons system, but has been polishing up a dynamic music system together with lead music artist John "JTMarrin".

We have bulked up the team with a handful of additional programmers to help push our progress further and faster.

The overall progression of Tactical Assault has moved very fast over the last 2 months, with the team breaking some very big milestone plans and bottleneck issues, where we now feel we are "Over the Hill" and looking down the other side.

Just to finish off with some more amazing art, here's what some of our artists have been up to recently! Enjoy.

Environment Models

Designed & Modeled by Chris Rose

Roof Air Conditioning Unit
http://tactical-assault.com/assets/images/misc/ta_mediamat__RoofAirCon_720.jpg


Mossberg 590
http://tactical-assault.com/assets/images/misc/ta_mediamat_Mossberg590_720.jpg


Wall Heater
http://tactical-assault.com/assets/images/misc/ta_mediamat_WallHeater_720.jpg


Designed & Modeled by Peter Aldred

Breakroom chairs
http://tactical-assault.com/assets/images/misc/TA_Anvil_BreakroomChairs.jpg


Pool Table
http://tactical-assault.com/assets/images/misc/TA_Anvil_PoolTable.jpg


Locker
http://tactical-assault.com/assets/images/misc/TA_Anvil_Lockers.jpg


Designed & Modeled by Bram "Moody" Van Rompuy

Shipping Crate
http://tactical-assault.com/assets/images/misc/Anvil-Shippingcrate-large960.png


Designed & Modeled by Armin "Akashius" Chaudhry

Anvil Assets
http://tactical-assault.com/assets/images/misc/assets_armin_high.jpg


We have a lot left to do, make no mistake, so continue to spread the word of our project and enjoy the ride through our development.

Coming Soon....
December media release

For a festive holiday treat, we have a highly anticipated media release planned and currently being worked on that should certainly put a smile on your faces!!

Stay tuned....

Best regards,
Your TA Team

Recruiting
- Experienced UScript Coder


Tactical Assault requires a license for adobe photoshop! Your donations will be much appreciated, thank you
Click here to lend your support to: Adobe Photoshop CS5 Extended and make a donation





UDK Weapon Renders + New Website (October 2011)

October 07, 2011, 12:00:34 AM by aRny

Dear Community,

We are back with another media release, and this time it’s all about the things that go BANG!
Tactical Assault is now at the stage where we need Experienced Weapon Animators with UDK knowledge!

We have been very busy the last few months concentrating on creating weapons, characters, and maps for our new shiny media page which has just gone live! Link: http://tactical-assault.com/tamedia.html

You have to agree, Macfrog has done a great job here and it’s a huge improvement over our old media page. Now most of the weapons are still a work in progress, however Matt Lefevere has done a great job in rendering our handful of approved weapons in a UDK Scene.  No, these are not in 3ds Max, Marmoset, or touched up in Photoshop.

These are all INGAME Screenshots!
Further details can be found on our media page, including all the geeky specs to give you a head start on the battlefield!

(Please note, specs and details may change on the fly without notification, depending on further weapon balancing and play testing.)

Weapon modelled & textured by Jason “Midwinterdreams” Matthews
 MP5A3
http://tactical-assault.com/assets/images/misc/MP5A3_Render.jpg


Weapon modelled & textured by Minh Nhat “megalmn2000” Le
 REMINGTON 870P
http://tactical-assault.com/assets/images/misc/Remington870P_Render.jpg


Weapon modelled & textured by Peter “pAldred” Aldred
 MAC 10
http://tactical-assault.com/assets/images/misc/Mac10_Render.jpg


Weapon modelled & textured by Jason “Midwinterdreams” Matthews
 KA-BAR
http://tactical-assault.com/assets/images/misc/Kabar_Render.jpg


Weapon modelled & textured by Jan “ElShotte” Krojcer
 Concussion Grenade
http://tactical-assault.com/assets/images/misc/ConcNade_Render.jpg

We hope you enjoyed checking out these beautiful weapons. In order to speed up development of Tactical Assault, we would like to offer eager game animators the opportunity to animate these weapons. This is a great chance for talented animators to build their portfolios by working on a fantastic project.

These weapons are already:
- modelled
- textured
- packaged in UDK

No screwing around required, they simply await your itchy fingers to bring them to life.

Essential Requirements
- Experience importing and exporting into UDK using the ActorX plugin (Max 2010 + 2011 supported only)
- Experience working on a Biped Rig
- Proven experience and making clean and quality weapon animations (with good tight grips and non-robotic movement)
- Can produce a variety of Animations, such as Idles, SwitchtoFireModes, Reloading actions, etc.
- Able to produce one set of animations for one weapon per week on average.
- Frequently active and very communicative on skype, working closely with our art director and coder.

If you fit the bill, dont wait around...apply today at: http://tactical-assault.com/wanted.html

More weapons are coming soon! In fact, 14 weapons are provisionally approved and are just going through our render process, being tweaked and tidied up before final approval.

Progress on Tactical Assault is moving fast, so spread the word and stay tuned for the next wave of weapons soon!

Best regards,

Your TA Team

Recruiting
- Experienced UScript Coder
- Environment Modeller and Texture Artist (with UDK knowledge)
- Weapon Animators as described above!!

For these and other roles, please hit the "Apply" button on our home page and drop us a message



Tactical Assault requires a license for adobe photoshop! Your donations will be much appreciated, thank you
Click here to lend your support to: Adobe Photoshop CS5 Extended and make a donation



Codename: Area 3: Media & Poll

August 14, 2011, 10:10:02 PM by aRny

Dear community,

In June we released a teaser shot of our unnamed map, which was further mentioned in our Q&A Answers as Codename: Area 3.

This map is being developed by level designer Matt Lefevere with the majority of assets, environment art designed and created by Peter "pAldred" Aldred & Jason "midwinterdreams" Matthews.

We are very excited and proud to show you this level in its near completed state (90% developed with just Final playtests and Sound Assets to be plugged in).

All credits will follow.


Area 3

Scene Setting: It's early morning, deep in the forest of an American mountain range.  The fog is dense, birds are singing, and there's a crisp chill in the air.  The luxurious mansion, owned by one of the military's highest-ranking generals, seems deceptively peaceful from the outside.  Inside, though, is another story.

Scenario: Mercenaries have taken the general and his family hostage for $2 million ransom.  They demand to be paid immediately and threaten to execute the family otherwise.  With no time for a lengthy negotiation process, the SWAT team is sent in to handle the situation.  Their orders?  Rescue the hostages by any means necessary.  They pull their SWAT truck into the driveway and enter the lush courtyard, not knowing what to expect...

Level Design by Matt Lefevere
Environment Created by Peter "pAldred" Aldred
Assets by Jason "midwinterdreams" Mathews
Additional Assets by kev2m, kaze36, Fleafa, Midgard, cdrose, FireFly, & rockstar6


God Rays
http://tactical-assault.com/assets/images/misc/Area3_Godrays_960x720.jpg


Lake Shot
http://tactical-assault.com/assets/images/misc/Area3_Lake_960x720.jpg


Kitchen
http://tactical-assault.com/assets/images/misc/Area3_Kitchen_960x720.jpg


Swat Spawn Pic
http://tactical-assault.com/assets/images/misc/Area3_SwatSpawn_960x720.jpg


Library Pic
http://tactical-assault.com/assets/images/misc/Area3_Library_960x720.jpg


Top Overview
http://tactical-assault.com/assets/images/misc/Area3_TopOverview_960x720.jpg


We are pleased to announce that this map will be shipped with the Tactical Assault public beta! However, since Area 3 doesn't sound like a fitting name for a map this awesome, we need your help!

We have narrowed down the choices to our top 5 and we are placing the final decision up to you, the TA community. This poll will remain open for the next two weeks (till 28th August) and the most voted choice will be revealed and become the official name of the level!


Retreat
Haven
Seclusion
Villa
Ransom



We hope you enjoyed the stunning work of our team and happy voting!

Regards
Your TA Team



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